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Another characteristic of games is that they offer the capacity for players to try out alternative courses of action in specific contexts and then experience consequences in other worlds to understand how manipulating systems causes particular events. Cognitive scientists refer to this as the “sandbox” principle where little bounded pieces of the real world can be explored while the player still feels safe (Gee, 2003). Learning through the Sandbox is more than just accumulating a body of knowledge or facts. Students would draw on that knowledge to solve problems and draw on the challenges of game play to master core geographical or business principles.
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